Categories: 3D CGI, News - Tags: grass, instancing, new technology, pebble
We’ve penned before about getting grass that looks just right, using shaders designed to produce fur, and prodding the buttons to get a grass-like affair.
Well, there were always issues with that technique, technical thingummies like they wouldn’t appear in reflections, there was little control over them, they looked ”fluffy”…cute grass if you will.
Here at the hutch we have now invested in even more soft technology to bring you grass and other stuff that comes in quantity, which will not bring our poor computers to their knees. It uses a technique called ”Instancing”.
This little snippet of image is from our current long-running-we-can-not-name-yet project, and shows pebbles and grass blades in a garden. Every pebble is there, every solitary blade of grass is there. In the image there are millions of the little blighters, all doing their job of, well, standing there…being pretty.
You may well ask yourself, ”so?”
It’s important, no really it is. No more flat texture grass, but we can take it further – we can have fields of waving corn, skies filled with flies, piles and piles of m&ms, they can all be waving in the breeze, it really does add that next step in realism to CGI.
Well – we were excited anyway, but then we don’t get out much!