A heady cocktail of creative 3D artist, problem-solving product designer, meticulous graphics guru, and a pinch of project manager as a binding agent…welcome to albino igil.
Not ones to stand still, and with the imminent update of our favourite 3D software LightWave to a new Physically-based Rendering (PBR) engine, the igils have decided to test-drive another piece of software already offering this technology. With the pipeline under our belt it means we can begin texturing our models in the new software, ready for an easy pipeline back into the new version of LightWave 3D when it hits the shelves.
What is Physically-based Rendering?
A great client of ours, Ian Knapper stonemason, commissioned us to produce visuals for a bespoke stone staircase project of theirs. They had the design for the staircase roughed out in SketchUp, and needed visuals for their client to help communicate the design to the final owners of these lovely pieces of sculpted Moleanos – a Jurassic limestone.
Whilst we were at it, there were still a few issues with some of the treads that needed to be ironed out, so rather than this being a one-way flow of data, from the client to us, they would also like the finished model handed back. With this they could take it into their own CAD package to produce the necessary cutting templates.
These illustrations depicting cable distribution networks were produced to a whopping 4m wide, to be used on large display panels. The illustrations were then given some graphic design love before being delivered as high resolution PDFs, with the illustrations themselves available standalone, for use on the web if needed.