Not ones to stand still, and with the imminent update of our favourite 3D software LightWave to a new Physically-based Rendering (PBR) engine, the igils have decided to test-drive another piece of software already offering this technology. With the pipeline under our belt it means we can begin texturing our models in the new software, ready for an easy pipeline back into the new version of LightWave 3D when it hits the shelves.
Archive for category: 3D CGI
A great client of ours, Ian Knapper stonemason, commissioned us to produce visuals for a bespoke stone staircase project of theirs. They had the design for the staircase roughed out in SketchUp, and needed visuals for their client to help communicate the design to the final owners of these lovely pieces of sculpted Moleanos – a Jurassic limestone.
Whilst we were at it, there were still a few issues with some of the treads that needed to be ironed out, so rather than this being a one-way flow of data, from the client to us, they would also like the finished model handed back. With this they could take it into their own CAD package to produce the necessary cutting templates.
Just a quick one – an image we produced recently as part of a series, has just found its way into a Norwegian article about Modal Training. It’s always good to see these things in print, and so far from home!
Here’s a bit of fun! For our client we created various 360 panoramic images, all on a single floor of a proposed building. Hotspots in the viewer’s field of vision allow the viewer to jump to other locations. Hotspots can also contain additional information – images, videos and so on, or can link to web pages. When using the roundme app on an iOS/Android tablet or smart phone, the viewer can make use of the Virtual Reality aspect of roundme by holding the device up and physically turning around to see the room in that direction. They can also view it using Google Cardboard or another HDM (Head Mounted Display), just by turning their head. Quite cool, and early days yet!
Ages ago we were asked to produce CGI illustrations of a new Haig whisky to be launched, Haig Club. Whilst the product was still being designed and the marketing process worked on, we obviously couldn’t release anything. But now, with the whisky in the public domain for a goodly amount of time, we can finally show you the bottle we helped visualise through the concept stage and into production.
The images we produce to help the creative team at the advertising agency we worked for were mostly on plain background, so we’ve worked one up for our own use here. The model is as it was then though, we’ve just poured some ready for drinking 🙂
Another archi viz project that was fun and quirky – it’s not every day you get asked to produce an illustration of a Norwegian house on the banks of a fjord! A seriously beautiful house in an even more stunning location!
We utilised digital demographic data to model the fjord, ensuring we had the topology correct for the site, even down to the little tree on the right-hand side of the image. And if you think the setting is incredible, the view from the house is even better!
These illustrations depicting cable distribution networks were produced to a whopping 4m wide, to be used on large display panels. The illustrations were then given some graphic design love before being delivered as high resolution PDFs, with the illustrations themselves available standalone, for use on the web if needed.
These are the remaining three deep sea exploration illustrations, produced for use up to A1 print. I have to admit, it’s fun playing with water and ships, it’s an exciting subject to work with, and to try and communicate to the viewer.
Shot 3 – Subsea Installation
This illustration needed to convey the incredible depths a typical subsea installation is carried out at. Two iconic buildings, noteworthy for their heights, were chosen to try and get the message across. Practically everyone has seen images of the Eifel Tower, or have seen the real thing. The Burj Khalifa, currently the world’s tallest building, adds weight to the scale of depth.
The igils were tasked with producing five large (up to A1 print) illustrations, all centred around deep sea exploration. There’s no hiding the fact that we love this sort of illustration – meaty, something we can really get our teeth into, and it involves cool vehicles – what more could you ask for! These are the first three illustrations. Warning – if you go full screen, you’ll need to click the thumbnail at the bottom of the screen to get back to a manageble size. We kept the “go large” option in case you wanted a gander at the detail!
Shot 1 – Subsea Installation
The subsea installation shot shows the Åsgard subsea gas compression system. The various vessels are; on the left, the North Sea Giant (the largest and most advanced offshore construction vessels ever built) and the Far Sleipner (an offshore supply ship) in the centre. To the right is an FPSO (Floating Production, Storage and Offloading).
Shot 2 – Arctic Installation
This illustration depicts the difficulties of working offshore in Arctic conditions – we can see, from the left; the North Sea Giant, the Erik Raude ocean rig, a refinery, ice breaker and lastly the Far Sleipner.
This is a short animation used to show off Ejot UK’s SIPS fastener which involved modelling the fasteners from scratch. Tight deadline, short and sweet – thumbs up 🙂